Chapter 19: Multimedia with Neko
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The power of the SDL library is not something that should be overlooked. Granted, the capabilities
available within the code of the library are oriented toward the development of 2D applications, but it
also provides a stable foundation for the development of OpenGL applications, and, thus, 3D application
development. The SDL library often proves one of the better frameworks for developing with OpenGL,
which is why well - known commercial games, such as Unreal Tournament 2004, are using it.
The NME library utilizes SDL, but then to increase its capabilities, it also provides a number of
classes that facilitate extra functionality, such as collision detection algorithms and animation. Over
the course of NME ??™ s lifetime, it is expected that new features, such as tile mapping support and
OpenGL capabilities, will also make their appearance.
Getting Started with NME
Let ??™ s get down to business. While the topic of games and multimedia development can span volumes,
cramming all the necessary information on how to develop with NME will simply have to fit into this
solitary chapter.
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