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L. McColl-Sylvester and F. Ponticelli

"Professional haXe and Neko"

Although we ??™ re pretty sure
this hasn ??™ t been done with regard to commercial games, just yet, commercial games do utilize scripting
languages all the time. In fact, you may be surprised to know that the Eve Online game, which is a
massively multiplayer online (MMO) product, claims the right to the most consecutive players online at
once on a single server and uses Python for most of its server - side functionality. While we haven ??™ t seen
evidence toward comparable benchmarking between Neko and Python, through our own experiences,
we have found Neko to be particularly superior.
So what does this mean from a development perspective? Well, with such a fast runtime environment,
one could decide to use the Neko Virtual Machine to power the logic behind an entire game client. While
this may prove to be a little slower than the equivalent written in C, the effects of such an effort would
not likely suffer a great deal, and would certainly benefit astronomically by being able to leverage the
wonderful haXe language.


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