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L. McColl-Sylvester and F. Ponticelli

"Professional haXe and Neko"


Although this chapter is titled ??? Multimedia with Neko, ??? it actually focuses more upon the
development of games. The reason for this is that games use almost all of the functionality that
many multimedia applications require, and utilize these at much greater speeds than most
multimedia applications. On the other hand, multimedia applications and games are very similar,
and one could often argue that what little difference exists between them is merely a matter of
perception.
In short, this chapter will cover:
How to use Neko for games development
Which library you should use: NME versus nGame
How to create a simple game loop
How to use timers
How to create and animate Sprite objects
How to deal with player interaction
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Part III: Extending the Possibilities
532
Why Use Neko for Games Development?
When developing games, or indeed, high - performance multimedia applications, it is often necessary to
utilize a fast, capable language such as C or Pascal. The Neko run time, having been efficiently written in
C, provides a platform that should be quite suitable for games development.


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