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L. McColl-Sylvester and F. Ponticelli

"Professional haXe and Neko"

ui ContextMenu, ContextMenuBuiltInItems, ContextMenuItem,
Keyboard, KeyLocation, Mouse
flash.utils ByteArray, Dictionary, Endian, ObjectInput, ObjectOutput,
Proxy, SetIntervalTimer, Timer
flash. xml XMLDocument, XMLNode, XMLNodeType, XMLParser, XMLTag
Part II: Server Side, JavaScript, and Flash: Oh My!
362
Summary
It has been a long journey in the world of Flash interactivity. In this chapter you collected the basics and
more to build powerful and richly interactive movies. The following topics were discussed:
What elements compose a Flash Movie
How to create a MovieClip and a TextField
How to load, display or play images, sounds, and contents from a server
What the events are and how they are managed to create interactions with the movie
What the differences are between ActionScript and haXe
How the Flash API has been implemented in haXe
The next chapter discusses how to manage assets with SWMill and how to create a simple user
interface control
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Replacing the Need
for an IDE
An integrated development environment (IDE) may be a very important component in the
working environment of a programmer.


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