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L. McColl-Sylvester and F. Ponticelli

"Professional haXe and Neko"


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Building Interactive
Content with Flash
In this chapter you will discover the fundamental aspects of using haXe to produce Flash movies.
The first section explains how to build and manage interactive contents; the second part highlights
the differences between ActionScript and haXe and how the Flash API has been implemented.
The chapter covers in detail the following topics:
What Flash is
How to manage contents in Flash
How to interact with Flash elements using the events
How to use haXe from the point of view of an ActionScript developer
How to use the Flash API in haXe
Many readers of this book have probably already created Flash movies using MTASC, the Adobe
(formerly Macromedia) Flash IDE (last version is Flash CS3 Professional), or one of the Flex products
(Flex Builder/Flex SDK). Those readers may find the first section of this chapter ??? The Flash
Library ??? a little too basic for them and may want to jump directly to the ??? Flash to haXe ??? section.
The Flash Library
So what is Flash in the first place? Flash is an environment to define and reproduce rich multimedia
contents.


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