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L. McColl-Sylvester and F. Ponticelli

"Professional haXe and Neko"

In this chapter, you mainly learned about:
Using conditional statements to add logic to your applications
Looping through elements in a collection
Using iterators
Applying functions to groups of elements in a collection.
Applying functional programming methodologies to your haXe applications
Using local variables and type declarations
In the next chapter, you expand on your knowledge of haXe program structures by being introduced to
object - oriented programming in haXe. You also learn what the fundamentals of inheritance and
polymorphism are, how to create your own iterable objects, and how to create objects that extend the
Dynamic type.
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Delving Into Object - Oriented
Programming
Object - oriented programming (OOP) is a programming paradigm that enforces coding
functionalities using objects as a metaphor. Developers seem to find in object representations
a natural way to cope with abstract concepts, especially when the complexity of the system
grows larger.
The OOP has always been seen in opposition to procedural programming that approaches coding
as a sequence of steps to carry out.


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