NET??™s property and event system. You??™ll see how WPF uses dependency properties to provide
support for key features such as data binding and animation, and how it uses event
routing to send events bubbling or tunneling through the elements in your user interface.
Chapter 7: Classic Controls considers some of the common controls every Windows
developer is familiar with, such as buttons, text boxes, and labels??”and their WPF twists.
Chapter 8:Windows examines how windows work in WPF. You??™ll also learn how to create
irregularly shaped windows and use Vista glass effects.
Chapter 9: Pages and Navigation describes how you can build pages in WPF and keep
track of navigation history. You??™ll also see how to build a browser-hosted WPF application
that can be launched from a website without a tedious installation step.
Chapter 10: Commands introduces the WPF command model, which allows you to wire
multiple controls to the same logical action.
Chapter 11: Resources describes how resources let you embed binary files in your
assembly and reuse important objects throughout your user interface.
Chapter 12: Styles explains the WPF style system, which lets you apply a set of common
property values to an entire group of controls.
Chapter 13: Shapes,Transforms, and Brushes introduces the 2-D drawing model in WPF.
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